Calculation Position Sets Categorized by Level
🟢 LEVEL 1 – Foundation (1200–1400)
🎯 Objective:
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Learn candidate move selection
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Calculate 2–3 moves accurately
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Avoid one-move blunders
📌 Position Type:
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Simple tactical shots
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Basic attacking positions
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Clear forcing lines
⏳ Thinking Time:
10–15 minutes per position
📂 Weekly Set:
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12 positions
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6 forcing tactics
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3 simple endgames (pawn races)
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3 attacking positions
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🧠 Coach Instruction:
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Students must list checks, captures, threats
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Stop if they move instantly
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Focus on opponent replies
🟡 LEVEL 2 – Developing Calculator (1400–1700)
🎯 Objective:
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Calculate 3–5 moves deep
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Compare 2–3 candidate moves
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Improve final position evaluation
📌 Position Type:
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Multiple candidate move positions
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Intermediate endgames
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Attacking vs defensive resources
⏳ Thinking Time:
15–20 minutes per position
📂 Weekly Set:
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8–10 complex middlegame positions
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4 calculation-heavy endgames
🧠 Coach Instruction:
Students must:
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Write full variations
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Evaluate final position clearly
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Explain why other candidate moves fail
🟠 LEVEL 3 – Advanced Thinker (1700–2000)
🎯 Objective:
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Handle unclear positions
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Calculate long forcing lines
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Improve defensive calculation
📌 Position Type:
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Quiet positions (no obvious tactic)
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Defensive resource finding
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Strategic decision with tactical background
⏳ Thinking Time:
20–30 minutes per position
📂 Weekly Set:
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6 very difficult positions
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4 deep endgames
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2 defensive exercises
🧠 Coach Instruction:
After solving, classify mistake:
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Missed candidate?
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Visualization error?
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Evaluation mistake?
🔴 LEVEL 4 – Tournament Strength (2000+)
🎯 Objective:
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Tournament-level decision making
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High accuracy under fatigue
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Calculation stamina
📌 Position Type:
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Positions from classical GM games
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Complex dynamic imbalance
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Long calculation trees
⏳ Thinking Time:
25–40 minutes per position
📂 Weekly Set:
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5 extremely deep positions
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3 technical endgames
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1 full game critical moment analysis
🧠 Coach Instruction:
Simulate tournament conditions:
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Sit formally
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No talking
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Write full calculation sheet
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Evaluate final result objectively
📊 Summary Table
| Level | Depth | Thinking Time | Main Focus |
|---|---|---|---|
| 1200–1400 | 2–3 moves | 10–15 min | Blunder control |
| 1400–1700 | 3–5 moves | 15–20 min | Candidate comparison |
| 1700–2000 | 5–7 moves | 20–30 min | Complexity handling |
| 2000+ | 7+ moves | 25–40 min | Stamina & precision |
🔥 Important Aagaard Principle
Easy puzzles improve pattern recognition.
Hard positions improve calculation strength.
Always include at least 2 uncomfortable positions per week where students struggle.
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